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JesseG
Member[quote author=”AdamH”]Release seemed to be working a little too fast. Back end seems much more ballsier than in other presets…good for the most part, but I could hear it choking the sound every once in awhile while the multiband caught up [..] I could hear a few parts in the Paramore song where it seemed like the AGC was working slightly behind the curve, but I think that could be easily fixed.[/quote]
The release of the multiband is actually very slow already. The gain increases are because of the AGC so the compromise is made between the AGC being "behind the curve" and AGC "release [..] working a little too fast". Where it’s at now, it’s hard to tell that it’s gain rushing. With a slower AGC release it actually sounded MORE like gain rushing… one of the fun paradigms that Breakaway allows for.Either way, if I slowed down the releases of the multiband, the AGC would have to also go slower to prevent odd dynamics, and the loudness consistency of dynamic to slammed music would be lost. To prevent that, the attacks would have to be slower too and then you have the fun stuff during loudness bursts.
In the case of the backend… it’s barely even doing any work at all in this preset. 🙂
[quote author=”AdamH”]On the subject of the backend…I’m glad to hear this preset limit the shit out of sudden bursts of loudness. I know a lot of people say that the newer Orbans over-choke the audio when it exceeds a certain threshhold, but I’d rather see the backend control the audio if the multiband can’t. I’ve noticed that a few presets in Breakaway will cause the rollercoaster effect on loudness bursts, but this one seems to tame the dynamics well (as you advertised 😉).[/quote]
Believe it or not… those loudness bursts are being controlled BEFORE the multiband section. This preset breaks all of the molds man, let me tell ya. 8) It isn’t possible to do this with any other processor. Rusticity and Rustonium also have similar methods of controlling loudness bursts, but Motor City takes it to the extreme of what’s possible considering how slow the multiband section is. The slowness of the multiband section is the "ballsiness" you’re hearing.The AGC can sometimes release quite a bit faster than the multiband. In any other processor, this is a huge "no no" for audio quality, and it’s painfully obvious when people are doing it. Breakaway’s AGC/WB1/2 (WB = Wideband Compressor) architecture is what makes Motor City even possible at all. Of course the two WBs are far from your typical every-day compressor. 😉
[quote author=”AdamH”]My only suggestion…make the release globally slower. Honestly, I would love to see a preset where the Speed slider controls 75% attack and only 25% release. Does that make sense? For example, I am using Cleveland right now (love the midrange for the modern rock format), and the Speed slider is at 67. The attack works swell at that speed, but the release is way too fast. Between 40-50, the release is in its sweet spot, but the attack suffers. Maybe make a ratio of 3:2…every 3 ticks of speed increases attack by 3 and release by 2.[/quote]
Slower releases would sound more gain rushy believe it or not. I played with the AGC a lot on this front, and that alone being slower sounded more processed. The way around this of course is to increase the AGC’s gating and freezing (two gate types), but that causes more "jumpiness", sounding gain rushy there too.The presets don’t have any control over what the Main Window "meta controls" do to them. Those control algorithms are the same for every preset, so far as I know.
[quote author=”AdamH”]Well done.[/quote]
It’s appreciated.JesseG
MemberIt’s a known bug in the speaker controller after v0.90.82, needs to be fixed. I’m using Live v0.90.82 still because of that.
JesseG
MemberIt actually does have more controls than Breakaway. AudioProc claims over 300, where Breakaway’s core currently has 152 controls (doesn’t include the FM backend). But I will also add that some of the controls in AudioProc are created with the purpose of adding distortion… so obviously the goals (and also the capabilities) of the two are completely different.
As Leif says…
quote :This was always the goal of Breakaway Broadcast Processor — Pack the audio into the carrier as cleanly as possible, with as little distortion as possible, while being as loud as less scrupulous competitors.Run the MPX Tool torture test on AudioProc, and on Breakaway, both at 100% modulation… load them into MPX Tool, and compare on fair even ground.
I’m not saying AudioProc isn’t as good, that’s for everyone him and her self to decide. But it does have some design aspects that have historically ALWAYS been considered major flaws, by everyone. I won’t go into that though, my intent is not to tear down anyone.
JesseG
Member
No matter what tho, you should try the latest drivers first, before you try to troubleshoot anything else.
JesseG
MemberAre you using the RDS input? Have you tried not using Realtime Priority?
JesseG
MemberYep that should totally work. Try the latest driver (and reboot after installing it) to see if that’s the problem. If it’s still like that, you could screenshot your Breakaway settings so we can check that out.
(also, are you running Phase Tornado? i thought I heard that through the awful glitching.)
JesseG
MemberHave you tried adjusting the latency of Xonar’s ASIO drivers? And are you using the latest drivers from the Xonar website?
JesseG
Membercan you record the "annoying peep tone" for us to hear?
JesseG
MemberYou just press "Bypass" button in the Main Window. 🙂

For Adam:
[audio files removed]This is very very close to the final Motor City preset. Maybe even final. For now I’m calling it RC1; Release Candidate 1.
JesseG
Memberasio4all is just an ASIO emulation that ends up using Kernel Streaming in the end. Have you tried just using Kernel Streaming in Breakaway instead? for starters, the latency should be less that asio4all. but not as low as using the actual ASIO of the Xonar. of course the problem there is you wouldn’t be able to use the on-board without some other setup like LiveLink + Breakaway Live…
which soundcard is getting used for what purposes?
JesseG
MemberInteresting. I’m not sure that could be gone around unless
-A- it was designed to stop using the soundcards when the machine was locked, not ideal
or
-B- the backend was made into a service. the users would have to share the soundcard settings.
JesseG
MemberAh, I get it. Then yeah… Breakaway Live would be what you would probably want to pick up, for processing your "talent" feed. 🙂 Cheaper than a second license of BBP, and lower latency.
JesseG
MemberIf you go into QuickTime settings, under MIME-types… disable everything that isn’t .qt or .mov 😉 and it *should* stop over-riding your browser’s built in handling methods. I’ve always hated QuickTime for doing that.
JesseG
MemberThat "Great Gig in the Sky" was taken from the original Japanese "Black Triangle 1A1" 1st pressing, and properly de-emphasized at 32bit, requantized to 16bit. That was recorded low in levels with a VERY early digitizer, but dynamically speaking it’s the "holy grail" for that particular album. The early 16bit quantization is sure evident after it gets blown up like 20-30 db tho, hehe.
The click thing at the end is a gate or mute noise tho. And it’s in the original.
Thanks for the opinions. 🙂
JesseG
MemberAM does use pre-emphasis.
and the NTSC spec for AM allows for 10kHz of audio bandwidth. no reason to limit it to 5kHz unless you WANT to sound worse.
And no soundcard is ever "overkill" for anything, unless you’re talking about a 13 year old kid playing games or something. This is broadcast baby.
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