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Viewing 15 posts - 106 through 120 (of 154 total)
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  • in reply to: Passive Aggressor (yeah, more teasing) #10482
    michi95
    Member

    πŸ˜•
    Plutonium ?
    πŸ˜•
    For my ears Plutonium and Passive Aggressor have as much similarities as the "twins" Arnold Schwarzenegger and Danny DeVito.
    in Twins (1988)
    Ok, both wear the same suits (jackets, neck-ties and shirts).
    Like Plutonium and Passive Aggressor wear the same suits (Breakway).

    I understood Jesse’s explanations in the way that Passive Aggressor should be some kind of Reference Setting 2.0.
    viewtopic.php?p=7092#p7092

    in reply to: Passive Aggressor (yeah, more teasing) #10479
    michi95
    Member

    Yeah, Jesse it is true.

    Keep on open new Doors and break on through to the other side !

    in reply to: Passive Aggressor (yeah, more teasing) #10477
    michi95
    Member

    [quote author=”JesseG”]…… bass …… I’m still 99% fixated on keeping it much the way it is right now.[/quote]Yes, Jesse keep it !
    It is perfect.
    Always this questions and wishes:
    "more bass …. more, more".
    Very often not a problem of processing.
    In most cases a problem of bad equipment (or bad taste).
    Sorry, I did not want to offend anybody.
    But, I think one of the intentions for this preset is to process "with respect" to the original sound character.
    There are already enough other presets that change the whole sound character of every music to a punchy hammer.

    And as the name implies this one is a
    Passive Aggressor ➑ πŸ’‘ ❗

    ➑ Jesse, keep it this way !

    in reply to: Passive Aggressor (yeah, more teasing) #10473
    michi95
    Member

    Back to Passive Aggressor:

    Now I had time to listen to every detail of
    http://masterfulaudio.com/forumfiles/ce … ressor.mp3

    I am honest:
    I was not that impressed of Motor City preset.
    Not my taste.

    But this Passive Aggressor seems to be (listening the BjΓΆrk song) a breakthrough.
    It is safe to say:
    Passive Aggressor could be Jesse’s masterpiece !

    Leif wrote a few days ago, that he will not compile new beta versions for adding just a new preset (if there are no additional new features or a neccessary bugfix to apply).
    This Passive Aggressor should be an exceptional case.

    This could be a breakthrough for Leif, too.
    When BA Live 0.90.97 will be released, there will only be 3999 beta versions leftover before v1.0 ! :mrgreen:
    Leif, what are you waiting for ?
    No longer 4 thousand !
    Only 3 thousand and a few (999) !

    in reply to: Passive Aggressor (yeah, more teasing) #10471
    michi95
    Member

    @ JesseG

    Definitively, you are on the right way ! πŸ™‚

    [quote author=”yorkie98″]this one normally plays havoc with the AGC[/quote]I think it is the other way round:
    The AGC normally plays havoc with this type of music.
    In the end we agree that this produces very often poor results.

    Intelligent AGC handling is the key.

    @ Leif

    Thank you for your answer and time.

    But how does this work in detail ?

    Even if this 0 …100 range is percental and 50 is the neutral point (so that 49 is 2%, 48 is 4 %, 47 is 6% less and 51 is 2%, 52 is 4%, 53 is 6% more …..), every core setting must have a bottom (the lowest possible value).

    So under certain circumstances – if the author of the preset has set one core parameter to the bottom – it can be changed using the GUI values above 50, but how can it be lowered when it is already at the bottom ?

    My own explanation why there is always an audible difference with every preset and all sliders:
    It has to do with the macro control structure !?
    [quote author=”Leif”]The user adjustable controls adjust multiple internal parameters[/quote]
    So it is against the (mathematical) probability that all of the combined multiple internal core parameters in one GUI macro control slider have absolute zero values by default ?

    Is this theory correct ?

    Or do you have any further information for me to undertsand this system ?

    I will try to answer this question on my own by programming my Korg Z1 synthesizer which has a similar macro control system.
    You can adjust multiple parameters with one of five central performance knobs on the front panel.
    For example changing cutoff, resonance, LFO modulation and effect depth at once with one of these knobs.
    This works also with percental values (+- 100).
    http://www.vintagesynth.com/korg/z1.php
    Maybe this will help me to understand the way it works (with Breakaway).

    in reply to: Passive Aggressor (yeah, more teasing) #10466
    michi95
    Member

    [quote author=”JesseG”]This is a preset that is more open than Reference. More dynamic, and a more open spectral balancing.[/quote]I am not in this radio business at all.
    It is more that I am struggling with (german) radio broadcasts (via satellite) and its quality.
    Good dynamic and a good spectral balance belong together.

    In first place Breakaway is meant to be a broadcast processor (for dynamic audio sources) to do it better than the boxes used by many stations.
    And this is the way more or less all presets are set up.

    Though all the accessible values (Drive, Range, Power, ….) are offsets (?) for the core settings, all presets and the default values (Drive 1.0, Range 50, Power 50, ….) lead to a limited dynamic range (focused on broadcast purpose).
    For high quality broadcasting they are perfect (-> Reference Setting !).
    But for audiophiles even Reference Setting is dynamically too limited to enjoy music (except: party or late-night listening)

    Especially for the BA Enhancer I would expect some (special) presets with a wider dynamic range.

    So my first actions with all presets is (was):
    sliders down and then small steps up again to find the sweet spot for an open dynamic (but somehow enhanced) range.
    For the (badly pre-processed) radio sources I need a dynamic expansion.

    Tweaking almost every preset up and down I came to the conclusion, that the best preset for a wide dynamic range and an open spectral balance is
    Microphone 2
    Final Drive: – 4.0
    Range: 10
    Power: 0
    Speed: 33
    Bass Boost: + 20
    Bass Shape: – 17
    Roll-Off: 17
    This is perfect for my "de-processing" of radio and a wide (quality) range of music ripped from my CDs.

    Before Microphone 2 I prefered the old Twente (now OB), but Microphone 2 does a better transient enhancement.
    For me it is a great help to use one instance of the TT DR Meter VST-plug-in as an Effect-Plug-in and a second one as Encoder-Plug-in sandwiching the whole processing (using BA Live).
    Though this might not be the way it was meant – it works !

    Back to this static preset value scheme (1.0, 50, 50, 50, ….) topic:
    Wouldn’t it be better to give every preset its own values as default ?
    Leif could add a "default" button to the GUI.
    I think this would give the oppurtunity to have more differences from one preset to another by default.
    Now with the new OB preset option I had the idea, that it would help to mark presets with prefix categories, for example:
    BC (broadcasting) -> BC Plutonium
    GP (general pupose) -> GP Reference Setting
    RS (recording, restoration) -> RS Microphone 2

    ❓

    in reply to: Stereo question #10454
    michi95
    Member

    [quote author=”greatstart”]The hardware supports it, but for some reason, there’s no option to change it to 192k on the XP driver.

    The latest Realtek driver has the option of going 192k.[/quote] ❓
    The driver for Vista or Windows 7 ?
    Or (now) for XP too ?

    in reply to: Breakaway Live 0.90.96 #10413
    michi95
    Member

    [quote author=”Leif”]Time flies when you’re having fun! BA Live 0.90.96 is ready.[/quote]Good.
    4001 – build 0.90.96
    = 4000 betas !

    you have to build before v1.0 !

    If you keep this beta releasing rate (one beta every day)
    the predicted release of version 1.0 will be springtime 2021 ! :mrgreen:

    Background information here:
    viewtopic.php?p=6980#p6980

    in reply to: BBP / BBP ASIO 0.90.95 #10328
    michi95
    Member

    [quote author=”Leif”]Oh i’m counting in hexadecimal, so after 0.99.99 is 0.99.9A. Will we get to 1.0 in my lifetime? Who knows πŸ™‚[/quote]I know, because I am a scientist. 8)

    I have done a few calculations to predict the beta releases and the final 1.0 version.
    All calculations using the decimal system !

    Guillou wrote
    you can have 0.90.96 …97 …98 …99 but after, it can be 0.91.00 …01……..

    Using decimal system:
    There are 900 (9×100)
    + 4 (builds 96, 97, 98, 99 of 0.90.xy betas)
    = 904
    leftover betas before version 1.0 !

    Or if this is not enough for Leif and he starts with the hexadecimal system:
    There are 3840 (15×256)
    + 161 (256-95)
    = 4001
    leftover betas before version 1.0 !

    I hope that is enough, Leif ?
    If you have 80 years leftover to live on this planet (and before the release of version 1.0 !)
    using the hexadecimal system, you will have to release approx. every week a new beta version.

    So, you better stop wasting your time by reading my ridicolous posts or any other in this forum and better start today writing new betas and compile them.
    Because if you want to release version 1.0 in five years, you have to build 16 beta versions every week.
    We are waiting for 2.28571…….. new betas every day.
    Yesterday we had build 95.
    Today we are still waiting for build 96 and 97.
    I can’ t wait until Thursday when we will get 0.90.98 and 0.90.99 !

    Have fun ! :mrgreen:

    PS: The calculations are based on one product (like BA Live) !
    For all your other products (BA Enhancer, Broadcast, DJ, etc.) you should consider to clone yourself.
    You are lucky, because BA Live and Broadcast are already at 0.90 !
    8)

    in reply to: BBP / BBP ASIO 0.90.95 #10325
    michi95
    Member

    [quote author=”JesseG”]not sure why Motor City didn’t end up in Breakaway Live, probably was just a mistake, but it should be in the next version of Live. Celeste also wasn’t in Live, not sure why there… if it’s been ported from the FM version or not.[/quote]
    viewtopic.php?p=6968#p6968

    Any hope for Live users to get Motor City in the next release (build 96) ?

    Leif, it seems to me as if you are now on the road of destination for version 1.0.
    There are four betas leftover (the builds 96, 97, 98 and 99) before version 1.0.
    These betas are like four bullets in your Colt revolver.
    But nobody tells you that you need them all before version 1.0 ! πŸ˜†

    Yes, you can !

    in reply to: BBP / BBP ASIO 0.90.95 #10323
    michi95
    Member

    I had to reboot Windows (XP pro SP2) after the installation of BA Live 0.90.95 on top of build 94.
    Is this a general change (back to the way the older updates worked) or is it just for the step from build 94 to build 95 ?

    in reply to: Live 0.90.94 writing dump.WAV memory problem #10297
    michi95
    Member

    It is very good that you already have compiled build 95 .
    Thank you very much !

    Approx. ten times my dirty workaround (creating one time my own write protected dump.wav file inside the Breakaway Live program folder) solved this problem with build 94.
    Though I thought that it worked this way, I checked the system partition free memory and the contents of the Breakaway Live program folder from time to time while build 94 was running.
    And one time it started again.
    I was loosing 10 MB per minute.
    I looked inside the Breakaway Live program folder.
    Everything seems alright, because my dummy dump.wav had still 0 bytes. 😯
    ➑ πŸ’‘ Using the Windows search I found another dump.wav file inside
    C:Documents and SettingsMichi
    (the user account I am using)
    It already had 436 MB (running BA Live for 43 minutes).
    But this one I could delete.

    It does not happen again.
    I cannot reproduce it.
    Any idea why BA Live build 94 wrote the dump.wav to
    C:Documents and SettingsMichi ❓

    So it is good to have the update build 95 !

    in reply to: 64-bit audio driver stabiliy (or lack thereof) #10299
    michi95
    Member

    Maybe it is a stupid question:
    Does this occur with version 0.90.93 too, or not ?
    (-> install build 93 on top of build 94 and see what will happen).

    Sorry, if you have done an update from build 93 to build 94.

    But it is better to ask one question too much than one question too little.

    in reply to: Live 0.90.94 writing dump.WAV memory problem #10295
    michi95
    Member

    I have found a dirty workaround trick to disable the dump.wav writing:

    1. After the shutdown of Breakaway Live 0.90.94 I deleted the dump.wav.

    2. I created a new (empty) .txt file with Notepad inside the Breakaway program folder and renamed it to dump.wav.

    3. I opened the file properties and enabled the "Read-only" option (attributes).

    -> Breakaway Live 0.90.94 cannot access the file ❗ πŸ˜‰

    in reply to: Peak Limiter not Working in Live .90.93 #10119
    michi95
    Member

    You won’t believe what happened to me with build 94 (while I was writing
    how stable all the betas worked for me – I never had any problem):
    viewtopic.php?f=5&t=1003&start=0

Viewing 15 posts - 106 through 120 (of 154 total)