Always possible from a technical standpoint, if someone of ample skill and experience and trustworthiness is found to port it… but … there’s a lot more that goes into making a viable product. Part of that is to deal with the structure needed to handle sales and minimal support. Money and time are needed, and with the price points of Breakaway stuff… there isn’t much room at all.
That being said, I’m not sure that iOS would even be the first mobile target, now that Android devices are outselling iOS devices more than 2 to 1, with Android showing no signs of slowing its exponential growth. Android also has the ability to have system-wide audio processing effects now too, where iOS still does not. That is another big drawback since any Breakaway processing for iOS would require to be inside some kind of music player app, and would be limited to playing music. It wouldn’t work on the YouTube app for instance. On Android it would work on ALL audio, even phone calls. 😆
If iOS supports system-wide audio effects, then it’ll be a lot better target for Breakaway. Especially since [redacted, the cat must stay in the bag], years ago now. Something I strive for, and it’s nice to see Leif embrace now, is that everything has a correct timing. I’m glad that Breakaway hasn’t grown too quickly, and Leif hasn’t had to compromise his total control over the rights to it, in order to keep up with stuff. But there will be growth. 🙂